![]() The tone of these quests vary wildly, feeling like a romance novel or sitcom at certain points to having the vibe of a Lovecraftian horror-and-heist plot during other parts. When you load up the expansion pack, you’ll have a quest to visit a notice board, where someone has put out a bounty on a monster hiding in the sewers. This quest eventually breaks down into three major subquests, and CD Projekt uses each of these disparate parts as a way to break out of the typical fantasy mold and try something new. ![]() Some quests are better than others, but few left me thinking my time would have been better spent elsewhere. But the effort put into cutscenes and characters creates a genuine sense of empathy, and it makes each of these tasks (except the treasure hunts) worth doing. On a purely technical level, many of the quests are about going from one location to another and either fighting a group of soldiers/monsters or locating an object, and then bringing it back to someone. ![]() What makes The Witcher 3 seem so much larger and more captivating than any other open world are the stories it tells, not the world you inhabit. Image Credit: Suriel Vazquez/GamesBeat What you’ll like
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